SAG-AFTRA Video Game Performers Strike Over AI Protections After Failed Talks with Major Studios

July 26, 2024
SAG-AFTRA Video Game Performers Strike Over AI Protections After Failed Talks with Major Studios
  • Video game performers under SAG-AFTRA voted to strike over AI protections after failed contract negotiations with major studios like Activision and Warner Bros, starting on July 26 at 12:01 a.m.

  • Negotiations almost concluded with agreements on wages and safety, but a deadlock remains over AI protection issues.

  • Dispute arises over the definition of 'performers' in the contract, particularly concerning the inclusion of motion capture performers.

  • SAG-AFTRA insists on AI protections for performers to prevent abuse and ensure fair compensation and consent, emphasizing concerns about AI displacing actors and limiting opportunities.

  • The strike's impact on San Diego Comic-Con attendees is expected to be minimal as strike rules do not directly apply to promotion and publicity services at the event.

  • Negotiations between game studios and the union representing over 2,500 performers have been ongoing for a year and a half.

  • The previous interactive media contract lacked AI protections but included bonus compensation for performers after an 11-month strike in 2016.

  • The games industry lacks a unified negotiating body, potentially leading some developers to accept the union's demands.

  • The union previously authorized a strike with overwhelming support, representing a significant portion of eligible voters.

  • Crabtree-Ireland criticizes video game studios for not prioritizing fair AI protections despite lengthy negotiations and expresses confidence in members' determination for equitable treatment.

  • The Interactive Media Agreement, covering voiceover and on-camera work for video game characters, has been extended monthly as negotiations persist.

Summary based on 40 sources


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