Sony's AI Patent Aims to Slash Gaming Latency, Boost Player Experience

January 13, 2025
Sony's AI Patent Aims to Slash Gaming Latency, Boost Player Experience
  • If successful, this technology could significantly enhance online gaming across various genres, warranting further observation.

  • Sony has recently patented an innovative AI technology aimed at reducing latency in gaming, titled 'WO2025010132,' which combines machine learning with camera input to predict player actions ahead of time.

  • The system is designed to utilize cameras to analyze individual gameplay patterns, enabling it to anticipate future moves without taking over gameplay entirely.

  • This patent, known as 'TIMED INPUT/ACTION RELEASE,' proposes monitoring controller movements in real-time to anticipate player actions.

  • The technology aims to enhance online gaming experiences, similar to Nvidia's Reflex technology, which reduces latency by using predictive AI.

  • However, the applicability of this AI-based system across different game genres remains uncertain, as rollback netcode has primarily been used in fighting games.

  • Another potential application for this technology could involve integrating sensors into controller buttons to detect hovering fingers, reflecting Sony's history with analog buttons.

  • Despite its promise, there are concerns that the technology may misinterpret inputs, leading to unintended actions during gameplay.

  • While the technology is expected to first appear in games from Sony's own studios, its compatibility with the PlayStation 5 or the next-generation PlayStation 6 remains unclear.

  • Although many patents do not progress to commercial products, Sony's track record with the PS5's DualSense controllers raises the possibility of this technology being implemented in future devices.

  • Sony's ongoing patent activity reflects its commitment to advancing the gaming industry, similar to efforts by other tech giants.

  • Readers are encouraged to stay tuned for further updates on this patent and its implications for the future of gaming.

Summary based on 8 sources


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