Sandbox VR Surpasses $200M Revenue, Plans Global Expansion with 29 New Locations

April 18, 2025
Sandbox VR Surpasses $200M Revenue, Plans Global Expansion with 29 New Locations
  • As of mid-April 2025, Sandbox VR has surpassed $200 million in lifetime revenue, marking a significant milestone in its global expansion efforts.

  • Partnerships are expanding, including a recent agreement with JLG Ventures to open locations in Manhattan and Brooklyn.

  • CEO Steve Zhao emphasized that reaching the $200 million sales milestone validates Sandbox VR's mission to deliver immersive social VR experiences.

  • Since the beginning of 2024, Sandbox VR has sold 83 franchise units, leading to nearly 150 stores in development and a sixfold increase in deal signings over the past year.

  • In 2024, Sandbox VR attracted an average of 117,000 players monthly, with projections rising to 150,000 in 2025 as new locations open.

  • The company is set to increase its footprint by approximately 50% in 2025, with plans to open 29 new locations, including its 60th venue in Philadelphia.

  • Target markets for this expansion include the USA, Europe, UAE, Saudi Arabia, Canada, and various countries across Asia and Africa.

  • The company's marquee content, including the popular Squid Game VR attraction launched in 2023, has generated $30 million in revenue since its release.

  • The franchise model allows Sandbox VR to minimize capital expenditures while focusing on game development and earning strong royalties from franchise operations.

  • The company has seen a notable increase in younger audiences, with 40% of its guests being under 25 years old, particularly among Gen Z and Millennials.

  • Experiences at Sandbox VR are developed by in-house studios in Hong Kong and Vancouver, focusing on group participation to enhance social interactions among players.

  • Utilizing advanced motion-tracking and haptic technology, Sandbox VR provides a unique immersive experience where guests' bodies act as game controllers.

Summary based on 2 sources


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