AR/VR Adoption Surge in Enterprises: Revolutionizing Collaboration and Customer Engagement

November 21, 2024
AR/VR Adoption Surge in Enterprises: Revolutionizing Collaboration and Customer Engagement
  • Augmented and virtual reality (AR/VR) technologies are set to revolutionize both internal collaboration and customer engagement.

  • Enterprise adoption of AR/VR is on the rise, with 17% of companies currently utilizing these technologies, a significant increase from 8.9% earlier this year, according to a global study by Metrigy.

  • Companies that report high returns on investment from collaboration initiatives show a 26% adoption rate of AR/VR, highlighting a strong link between effective collaboration and the use of these technologies.

  • Looking ahead, an additional 10.5% of companies plan to implement AR/VR technologies by 2025, while 28% are actively evaluating them for future applications.

  • Successful applications of AR/VR include product design reviews, distance learning, remote demonstrations, and immersive onboarding experiences for new hires.

  • Advancements in AR/VR technology and competitive pricing are essential for broadening their applications in business collaboration, especially in light of current market hurdles.

  • Recent innovations in business-focused AR/VR include Cisco Webex Hologram, which enables sharing of 3D images with remote participants, and Project Starline, a collaboration between HP and Google for 3D meetings without the need for wearables.

  • While consumer AR/VR devices like Apple Vision Pro and Meta Quest have gained popularity in gaming, the development of business applications has been slower.

  • Despite its potential, the AR/VR market has encountered challenges, such as Apple scaling back Vision Pro production and Microsoft discontinuing HoloLens 2, along with Google's cessation of Google Glass production earlier this year.

  • At the recent WebexOne conference, Cisco announced new support for spatial meetings on the Apple Vision Pro, allowing virtual attendees to interact with those present in person.

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AR/VR’s Role in Business Collaboration

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