Meta Prioritizes Vertical Immersion Over Wider FOV in Future VR Headsets

October 22, 2024
Meta Prioritizes Vertical Immersion Over Wider FOV in Future VR Headsets
  • He suggested that while horizontal FOV has been a focus for other manufacturers, Meta may shift its attention to enhancing vertical immersion.

  • Nevertheless, Meta continues to research wider FOV headsets, with Bosworth recently sharing images of prototypes from the company's research labs.

  • These images included a tethered headset with canted lenses, suggesting potential for a wider FOV, as well as prototypes of Ray-Ban Meta glasses and Project Aria research glasses.

  • Meta has been notably transparent about its hardware research, continuing a tradition established since its acquisition of Oculus.

  • In contrast, other manufacturers like Pimax and Vrgineers have significantly expanded FOV in their headsets, offering models with horizontal FOVs of 170 and 180 degrees, but these devices tend to be wired, bulky, and expensive.

  • Currently, the Meta Quest 3 boasts the widest horizontal FOV of any Meta headset at approximately 110 degrees, although this still falls short of the human eye's capability to perceive around 210 degrees horizontally.

  • While the Quest 3 offers a slightly wider FOV than its predecessor, the Quest 2, the vertical field of view remains unchanged.

  • Historically, the original Half-Dome headset presented in 2018 had a FOV of 140 degrees, yet most current headsets have not exceeded 100 degrees.

  • Despite significant advancements in resolution and design over the past decade, Meta has not made substantial progress in expanding the FOV of its headsets.

  • Meta is focusing on cost-effectiveness and consumer accessibility in its product development, despite the growing desire for wider fields of view (FOV) in virtual reality.

  • Andrew Bosworth, Meta's CTO, explained that increasing FOV is costly and may not significantly enhance the user experience due to the additional power required for peripheral pixels.

  • In a recent interview, Bosworth reiterated that future Quest headsets will prioritize a taller vertical field of view, which he believes could provide a more impactful user experience.

Summary based on 2 sources


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